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poliphilo: (Default)
[personal profile] poliphilo
Here's a little game you can play to annoy your friends (lifted from the French thriller, Who Killed Bambi?)

You tell your friend/victim that you had a really interesting dream the night before.

When they ask you to tell it them, you say, "OK, but you'll have to ask me questions requiring the answer 'yes' or 'no'."

What you don't tell them is that you are going to answer 'yes' to every question ending in a vowel and 'no' to every question ending in a consonant.

Example.

Was your dream a nightmare? Yes

Was it amusing? No

Did it feature the pope? Yes

Was the pope in the nude? Yes....

And so on.

Effectively the dream is constructed by the questioner. At the end, you point this out to the poor sap. And if the dream has turned out to be really, really embarrassing (which is highly likely) they walk away hating you.

Date: 2006-03-10 09:45 am (UTC)
jenny_evergreen: (Mother Earth)
From: [personal profile] jenny_evergreen
I think I'll turn this into a family game. Make up a story by saying yes or no to the questioner(s). One can vary the reasons for saying yes or no so it doesn't get old. *nodnod*
Thanks for the idea! :)

Date: 2006-03-11 05:14 am (UTC)
From: [identity profile] poliphilo.livejournal.com
That's neat. I think it has considerable possibilities.

I think it's important that the questioner shouldn't know what code the answerer is using. There has to be an element of randomness built in.

Date: 2006-03-11 07:45 am (UTC)
jenny_evergreen: (Default)
From: [personal profile] jenny_evergreen
*nod* We're thinking that trying to figure out what criteria the answerer is using can be part of the game; maybe something like the person who figures it out gets to make up an ending to the story...

Date: 2006-03-11 08:54 am (UTC)
From: [identity profile] poliphilo.livejournal.com
That would be a good development.

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