The League Of Extraordinary Gentlemen
It's maybe not something you confess to in these parts but I'd never read a comic book before. At least not since I was nine. The comic book I tried to read then was a Western adventure. I loved westerns but this one floored me. It was partly because I didn't know how to read a book where the illustrations weren't illustrations but carried the text and partly because the story was more warped and adult than anything they showed on TV- and ended on an image of a Boot Hill grave marker that was so creepy I couldn't bear to look at it.
45 years later I'm trying again. I'm reading Alan Moore and Kevin O'Neill's The League of Extraordinary Gentlemen and thinking it's fab. It helps that, like Moore, I'm just crazy for all those late 19th century adventurer types. Allen Quartemain was my hero when I was about twelve and it's great to meet him again. I like it how his opium habit serves as a passpoirt from his morally-uncomplicated world to ours.
The story is fluff, but that's not the point, is it? The point is atmosphere. The point is dreamscape. Moore and O'Neill's mythic, steam-punk London is a place you could lose yourself in. And the dream goes deep. It's a collaborative work. The dreamers who have helped in the dreaming include Haggard, Doyle, Verne, Wells, Stoker, Dickens, Poe, Hogarth, Dore, Cruikshank, Phiz, Beardsley, Hokusai, Utamaro, Lang, Hitchcock and- no doubt- all sorts of people I've never even heard of.
I've been wondering why it is that great comic books make lousy movies- and I think I've just hit on it. It's about speed. In a movie you have to go at the director's speed- which these days is insanely fast- while if you're reading a comic book you're going at your own speed and can pore over the pictures and pick up the cool details in the corners and let the ghosts in the text talk to the ghosts in your brain. To do justice to Moore and O'Neill's vision you'd want a director prepared to go at Bresson's pace or Ozu's and- well- that's just not going to happen, is it?
45 years later I'm trying again. I'm reading Alan Moore and Kevin O'Neill's The League of Extraordinary Gentlemen and thinking it's fab. It helps that, like Moore, I'm just crazy for all those late 19th century adventurer types. Allen Quartemain was my hero when I was about twelve and it's great to meet him again. I like it how his opium habit serves as a passpoirt from his morally-uncomplicated world to ours.
The story is fluff, but that's not the point, is it? The point is atmosphere. The point is dreamscape. Moore and O'Neill's mythic, steam-punk London is a place you could lose yourself in. And the dream goes deep. It's a collaborative work. The dreamers who have helped in the dreaming include Haggard, Doyle, Verne, Wells, Stoker, Dickens, Poe, Hogarth, Dore, Cruikshank, Phiz, Beardsley, Hokusai, Utamaro, Lang, Hitchcock and- no doubt- all sorts of people I've never even heard of.
I've been wondering why it is that great comic books make lousy movies- and I think I've just hit on it. It's about speed. In a movie you have to go at the director's speed- which these days is insanely fast- while if you're reading a comic book you're going at your own speed and can pore over the pictures and pick up the cool details in the corners and let the ghosts in the text talk to the ghosts in your brain. To do justice to Moore and O'Neill's vision you'd want a director prepared to go at Bresson's pace or Ozu's and- well- that's just not going to happen, is it?
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I've not read LXG, but have seen the movie. It was ok, but I bet my bottom dollar that the original is far superior.
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Really.
It's an okay movie, but it's not in the same league as the comics, and makes changes that make no sense just for the sake of it.
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As he says; if we see a man raise an axe in frame 1, and we see it buried in someone's head in frame 2, we fill in the gap between the frames. Good comics play on that, using it to make the reader become invested in the story in a way that few film-makers or novelists do.
It's not better or worse, but it it something that's common in comic narrative and relatively rare in other ouvres.
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Yes, that's a very good point.
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Doesn't happen in all comics - but then not every film-maker is a Hitchcock.
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I've always thought Connery's film career was underwhelming. For someone who's been around so long and appeared in so much he's made very few first rate movies.
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But there are good films and there are films that are better than good- films that define the zeitgeist- and- apart from the early Bonds- I don't think Connery has ever appeared in one of those.
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I don't think there's anything in Connery's back-catalogue (alas) that's going to be reassessed the way Vertigo has been.
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I"ll have to see if I can look up the comic book...
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Sin City manages it by changing the way that the scenes were filmed so that the framing and action take their cues from comics.
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As for Ghost in the Shell--I love it. But I'm to close to that one to properly assess. I highly recommend it.
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Miller's films seem to come as close as it's possible to get to transferring comic books to the screen frame by frame. This is interesting, but cinema has its own grammar and I think what Miller is doing is a dead end.
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Time will tell.
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I did not know Moore's work and hadn't read a comic book since they did a Dr. Who series decades ago until
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Again - one of Moore's better comics and, this time, a movie that doesn't suck. It changes the storyline to an extent, but far less than they might. And some of the changes that Moore rants about actually work.
And the most powerful scene they take almost frame by frame from the comics.
I'd suggest reading the comic first, but the film isn't bad at all.
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I enjoyed the movie version of From Hell- (I'd forgotten that until now)- but I expect I'm going to like the original more.